Texture compression

Results: 39



#Item
11Dynamic Adaptive Mesh Streaming for Real-time 3D Teleimmersion Simon Crowle1 Alexandros Doumanoglou2 Dimitrios Zarpalas2

Dynamic Adaptive Mesh Streaming for Real-time 3D Teleimmersion Simon Crowle1 Alexandros Doumanoglou2 Dimitrios Zarpalas2

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Source URL: www.iti.gr

Language: English - Date: 2015-05-12 09:31:13
12Integrating Compression and Execution in Column-Oriented Database Systems Daniel J. Abadi Samuel R. Madden

Integrating Compression and Execution in Column-Oriented Database Systems Daniel J. Abadi Samuel R. Madden

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Source URL: db.csail.mit.edu

Language: English - Date: 2006-03-29 12:24:15
13Acquisition, Compression, and Synthesis of Bidirectional Texture Functions Melissa L. Koudelka Sebastian Magda

Acquisition, Compression, and Synthesis of Bidirectional Texture Functions Melissa L. Koudelka Sebastian Magda

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Source URL: www.macs.hw.ac.uk

Language: English - Date: 2003-09-11 06:46:55
14Using Arithmetic Coding for Reduction of Resulting Simulation Data Size on Massively Parallel GPGPUs Ana Balevic, Lars Rockstroh, Marek Wroblewski, and Sven Simon Institute for Parallel and Distributed Systems, Universit

Using Arithmetic Coding for Reduction of Resulting Simulation Data Size on Massively Parallel GPGPUs Ana Balevic, Lars Rockstroh, Marek Wroblewski, and Sven Simon Institute for Parallel and Distributed Systems, Universit

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Source URL: tesla.rcub.bg.ac.rs

Language: English - Date: 2008-06-06 12:06:08
15Dynamic Texture Recognition Based on Compression Artifacts 1 1 ´ ´

Dynamic Texture Recognition Based on Compression Artifacts 1 1 ´ ´

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Source URL: tcts.fpms.ac.be

Language: English - Date: 2012-03-27 03:05:40
16Compressed Coverage Masks for Path Rendering on Mobile GPUs

Compressed Coverage Masks for Path Rendering on Mobile GPUs

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Source URL: cs.unc.edu

Language: English - Date: 2015-02-28 20:16:14
17Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation Pavel Krajcevski∗ University of North Carolina at Chapel Hill  Dinesh Manocha†

Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation Pavel Krajcevski∗ University of North Carolina at Chapel Hill Dinesh Manocha†

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2014-01-06 17:45:38
18Mikhail Erofeev, Dmitriy Vatolin, Alexander Voronov, Alexey Fedorov, “Toward an Objective Stereo-Video Quality Metric: Depth Perception of Textured Areas,” International Conference on 3D Imaging (IC3D), pp. 1–6, 20

Mikhail Erofeev, Dmitriy Vatolin, Alexander Voronov, Alexey Fedorov, “Toward an Objective Stereo-Video Quality Metric: Depth Perception of Textured Areas,” International Conference on 3D Imaging (IC3D), pp. 1–6, 20

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Source URL: www.compression.ru

Language: English - Date: 2014-01-07 08:02:33
19Using Texture Compression in OpenGL Sébastien Dominé  NVIDIA Corporation  Overview

Using Texture Compression in OpenGL Sébastien Dominé NVIDIA Corporation Overview

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Source URL: www.oldunreal.com

Language: English - Date: 2006-01-18 14:54:08
20Software Virtual Textures J.M.P. van Waveren February 25th, 2012 © 2012, Id Software LLC, a Zenimax Media company.  Abstract

Software Virtual Textures J.M.P. van Waveren February 25th, 2012 © 2012, Id Software LLC, a Zenimax Media company. Abstract

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Source URL: www.mrelusive.com

Language: English - Date: 2013-10-02 09:55:44